Saturday, 1 August 2015

State Troopers - On the trail of the bushrangers

Here are the State Troopers I mentioned in my previous post, on the trail of the bushrangers.
The aboriginal tracker lost the barrel off his gun, so I decided it must be a sawn-off shotgun.
My third post in this series will be of a motley gang of bushrangers - including someone who I think must be the infamous "Mad Dan" Morgan.

My favourite is the bloke second from the right.








Friday, 31 July 2015

The Kelly Gang

I recently painted up a a bunch of "Dead Man's Hand Down Under" miniatures for a customer. The figures are 28mm from Great Escape Games. First up I present the Kelly Gang - I don't know which one is meant to be Ned, perhaps someone will spot the difference in his armour or something?
Although they are all dressed in a similar fashion, I have endeavoured to paint their long coats and trousers in different colours/tones. I'm pleased with how they turned out, and they were fun to paint.
More Bushrangers and State Troopers will follow in future posts.








Saturday, 18 July 2015

More Moderns & Two Games in One Day

A bunch more 28mm Moderns that I painted as part of my commission work:

 








Two Games in One Day

I can't remember the last time I played two wargames in one day - usually I only get in about three tabletop wargames in an entire year!
During the week I visited my friend James and we did a test drive of Neil Thomas's "One Hour Wargames". It really does do what it says on the cover - a fast play wargame. Now if anyone is looking for a simulation style wargame, this is probably not for you, but if you enjoy a fast and  furious scenario based wargame, then this could be something you'd enjoy.
Our first game was a WW2 game using 1/72 figures and AFVs on a round dining table that was about 4' x 4'. The rules give a game that plays with a high level of abstraction, is simple to pick up, and definitely gives a result. That's another thing actually- so many of the games I've played over the years never seem to run to the "end", we usually run out of time. This scenario I played as the British in a defensive game, having to hold onto two objectives.
The second game James & I broke out our 15mm Napoleonics for a delaying action scenario. This was a very near run thing, coming down to final dice rolls and my British just managing to hold on in the town. Again, the rules were nice and simple, and we even used the random force generators found in the book.
Unfortunately I forgot to take my camera, so I have no pictures for you - James took a bunch of pictures which hopefully he will be posting on his blog in due course.
To my mind, the strengths of "One Hour Wargames" are the very simple rules which are great for "pick-up" games, and the many scenarios that come with the book.

UPDATE.....
James has now done battle reports and further review here: https://wargamespavilion.wordpress.com/2015/07/22/one-hour-wargames-double-feature-aar/
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